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    [Release] [UNDETECTED] ValiantChaos Maphack

    DeaDly-
    DeaDly-
    Administrator
    Administrator

    Garena NickName : нα¢кєя
    Posts : 363
    Age : 23
    GTshells : 7891
    Location : Malaysia , Kuala Lumpur
    ReP : 10
    [Release] [UNDETECTED] ValiantChaos Maphack 3007ecnjpg [Release] [UNDETECTED] ValiantChaos Maphack 2mq41gpjpg [Release] [UNDETECTED] ValiantChaos Maphack 2cn3wnjpg

    default [Release] [UNDETECTED] ValiantChaos Maphack

    Post by DeaDly- on Sat Dec 25, 2010 2:41 pm

    ValiantChaos Maphack v1.1.8 for StarCraft II v1.2.2.17811


    Instructions:
    1. Run Loader.exe while starcraft 2 is closed
    2. Have fun playing!

    Features:
    • Warden Protection
    • Version checker
    • Configurable hotkeys
    • 3 State Maphack
    • Camera Lock
    • Show player selections
    • Enable observer panel
    • Enable color icon
    • Watch player camera
    • Auto start (Auto-mine & Auto-build)
    • Award achievements
    • Tac Nuke Strike alert
    • Nydus Worm alert
    • Unit alert
    • Camera zoom out
    • Instant win against A.I.

    Hotkeys:

    F5 (or Ctrl + F5) - Toggle 3 state maphack off, lite and full.
    F8 - Toggle camera lock off and on.
    TAB - Quick switch between Units and Production tabs for Observer panel.

    Commands: (Don't work in game lobby)

    /mh # - Set maphack to off(1), lite(2) or full(3).
    /aa # - Award achievement. (Use 'Achievements.txt' to get id)
    /wp # - Watch player camera. (use /list to get player id)
    /wp - Toggle watch player camera off.
    /as - Toggle auto start on/off.
    /ss - Toggle show player selections on/off.
    /lf - Toggle local player filtering for observer panel on/off.
    /af - Toggle ally player filtering for observer panel on/off.
    /uf - Toggle Units tab filtering for observer panel on/off.
    /pf - Toggle Production tab filtering for observer panel on/off.
    /na - Toggle nuke alert on/off.
    /wa - Toggle nydus worm alert on/off.
    /ua - Toggle unit alert on/off.
    /list - Get a list of players in-game with player id.
    /win - Win instantly against A.I. (Must have no other human players left in the game!)
    /cheat - Gives you lots of minerals, gas and supply. (Must have no other human players left in the game!)

    Detailed information:
    -
    Warden protection
    If you don't know what Warden is, read this. I will not go into details with how my protection works or what techniques I have used to help prevent detection, but know that it's there and working to protect you.
    -
    Version checker
    Checks for the latest version of ValiantChaos Maphack and will alert you if there is at the login screen.
    -
    Configurable hotkeys
    Open the file VCMH.ini and edit the key code value to what you want. Key code values can be found here.
    -
    3 state maphack
    Enables sounds and selections under fog of war, able to view what you enemy is building when something is selected and shows zerg creep along with all units on mini-map and main-map. Selections made under fog of war are all client sided, so they won't be saved into the replay.
    -
    Camera lock
    This feature locks the camera x/y coordinates and current selected in position for replay viewing so you can take a look at your enemy without worry. Also, all future selections while on are client sided and not saved into the replay. Automatically turns off when you try using any of your units in case you accidentally leave it on.
    -
    Show player selections
    Shows player selections for everyone in game with a broken circle around the selected and in color.
    -
    Enable observer panel
    Enables the replay observer panel that's located at the top left of screen. To change the display mode using one of the hotkeys you will need to hold down the Ctrl key. That way it won't interfere with any unit button hotkeys or anything else. This feature also has filtering for players, units, upgrades and researches for mainly the Units and Production tabs, this well help make viewing easier so be sure to configure your settings in VCMH.ini to your needs.
    -
    Enable color icon
    Enables the replay color icon that is located near the minerals icon to show your local player color. This can be useful in team games where you have hostile colors (Green, Yellow, Red) enabled and someone refers to you by your color.
    -
    Watch player camera
    Watch the camera movement of any player in real time, it also works like camera lock so everything is client sided and not saved into the replay.
    -
    Auto start
    Automatically sends workers to mine minerals and builds 1 worker when the game starts. This feature will only work if the main building and units are visible on your screen, just to be safe. There is also a configuration option in VCMH.ini to enable the auto-mine double split, I suggest at least being a platinum player if your wanting to enable that so it don't look suspicious.
    -
    Award achievements
    Award yourself with nearly any achievement, use 'Achievements.txt' to get the id of the one you want. I really don't know how safe this is to use, so I recommend using it with great caution and at your own risk. I suggest don't go stupid and award yourself with everything or achievements that don't match up with your stats, because it will look obvious you have hacked them and may get banned. Also for campaign achievements (from #106 onwards), you will need to be in campaign mode so the achievement data is loaded.
    -
    Tac Nuke Strike alert
    Alerts you when an enemy player targets the location he/she is wanting to nuke with a message and map ping for the location. The map ping is client-sided so only you can see it and it will be in your local player color.
    -
    Nydus Worm alert
    Alerts you when an enemy player summons a Nydus Worm with a message and map ping for the location. The map ping is client-sided so only you can see it and it will be in your local player color.
    -
    Unit alert
    Alerts you when certain units types are built, at the moment I have just kept it basic because the Observer panel is far more superior. Currently it will only alert on Dark Shrine, Dark Templars and Banshees so you can be alerted instantly and worry about detecting these cloaked units.
    -
    Camera zoom out
    An extra 5 more zoom outs have been added for your camera, use the mouse wheel and page up/down keys like normal except you will need to hold down the Ctrl key to begin the first zoom out. If your playing ranked matches it's probably best to only zoom out once or not at all, otherwise it can look suspicious in replays selecting units out side of your camera view.
    -
    Instant win against A.I.
    Using this feature (/win command) will make you win instantly against A.I opponents, you can use this to help earn various achievements. If using in a co-op game your allies must first leave before you can use the command, and you will also need to wait 5 minutes otherwise the win will not go towards your achievement progress.
    --

    Changes for v1.1.8
    - Updated to StarCraft II version 1.2.2.17811

    Spoiler:
    Changes for v1.1.7
    - Added worker double split to auto-mine with configuration option in 'VCMH.ini' to turn on. (Default is off)
    - Added Tac Strike Nuke alert with client-sided map ping for location and command/configuration option to turn on/off.
    - Added Nydus Worm alert with client-sided map ping for location and command/configuration option to turn on/off.
    - Added Unit alert and command/configuration option to turn on/off. (Alerts on Dark Shrine, Dark Templars & Banshees)
    - Added observer panel filtering for Production and Units tab after 3 minutes or configured time.
    - Added configuration option to enable maphack mode for when you first load the hack.
    - Changed auto-mine feature so that it now mines minerals first, then builds a worker.

    Changes for v1.1.6
    - Added feature to now see invisible units when in vision while maphack is on.
    - Fixed various graphic bugs with maphack.

    Changes for v1.1.5
    - Added enable color icon to show local player color with configuration option in 'VCMH.ini' to turn off.
    - Fixed a bug with Observer panel hostile colors.
    - Fixed a bug with Warden protection.
    - Improved Warden protection.

    Changes for v1.1.4
    - Updated to StarCraft II version 1.2.0.17326
    - Changed 'pf' command to 'af'. Toggle ally player filtering for Observer panel on/off - Units and Production tab.
    - Added 'lf' command. Toggle local player filtering for Observer panel on/off - Units and Production tab.
    - Added 'uf' command. Toggle Units tab filtering for Observer panel on/off. (Check 'VCMH.ini' for removed types)
    - Added 'pf' command. Toggle Production tab filtering for Observer panel on/off. (Check 'VCMH.ini' for removed types)
    - Added quick switch hotkey for Observer panel - Units And Production tabs.
    - Added hostile colors to show with Observer panel when enabled. (Green, Yellow, Red)
    - Added more configuration settings to 'VCMH.ini' for new features.
    - Fixed a crash bug that could occur with camera lock feature.
    - Fixed a crash bug that could occur with watch player feature.
    - Changed auto-start feature so that it now creates a worker first, then sends units to mine minerals.
    - Changed action queue delays and fixed a minor bug, this is for automated features like auto-mine and auto-train.
    - Improved Warden protection and anti-detection code.
    - Made a lot of other changes throughout VCMH source code to clean up and improve things.

    Changes for v1.1.3
    - Added configuration settings to 'VCMH.ini' for player filtering with observer panel
    - Show player selections no longer shows local player selections
    - Fixed 'win' command to work after all human players have left the game.
    - Fixed 'cheat' command to work after all human players have left the game.
    - Made improvements to Warden protection

    Changes for v1.1.2
    - Added player filtering for observer panel with 'pf' command to toggle on/off
    - Fixed the problem that resulted in this hack being detected

    Changes for v1.1.1
    - Added 'win' command. Win instantly against A.I. (Can easily earn solo achievements with this!)
    - Added 'cheat' command. Gives you lots of minerals, gas and supply
    - Fixed a bug with Warden protection

    Changes for v1.1.0
    - Fixed a bug with Warden protection
    - Fixed a the crashing with Achievement hack

    Changes for v1.0.9
    - Updated to StarCraft II version v1.1.3.16939
    - Made changes to Warden protection

    Changes for v1.0.8
    - Updated to StarCraft II version v1.1.2.16755

    Changes for v1.0.7
    - Added camera zoom out. (Another 5 more zoom outs)

    Changes for v1.0.6
    - Made improvements to warden protection (Warden is now scanning for hacks)

    Changes for v1.0.5
    - Added award achievements hack.
    - Made improvements to Warden protection.

    Changes for v1.0.4
    - Added auto start which is auto-mine and auto-train on game start.
    - Made some minor improvements to Warden protection, more fail safe stuff really.

    Changes for v1.0.3
    - Fixed a crash bug that would occur for some users.

    Changes for v1.0.2
    - Updated to StarCraft II version 1.1.1.16605
    - Added chat commands that can be used in-game.
    - Added to maphack, enable selections under fog of war. (These selections are client sided and not saved into replay)
    - Added to maphack, view what your enemy is building when something is selected.
    - Added to maphack, show the zerg creep on mini-map and main-map.
    - Added show player selections for everyone in-game.
    - Added the replay observer panel to be enabled for a non-replay game.
    - Added player camera watching in real time. (might be useful sometimes?)

    IMPORTANT!
    Remember to use the camera lock feature when viewing your enemy, don't make it obvious your using a maphack and never mention to anyone your using a maphack.

    Another important thing, just because this maphack is currently undetected from Warden it doesn't mean you can't get banned for using it. If it was made obvious you were using a maphack in a replay, like not using the camera lock feature when looking at your enemy or just knowing where your enemy is all the time, then it's possible you could get banned.

    At any time the status of this hack could change to being detected, you the user must be prepared to take the risk and I am not responsible for any bans that may occur. I will however do what I can to avoid detection but I cannot make this hack undetectable, anyways have fun!


    ANTI-VIRUS SOFTWARE:
    Some anti-virus software may detect this hack as being a virus, trojan or whatever it feels like saying but there is nothing to be alarmed about as it's no more than a false positive and quite common for this to happen with game hacks. If you beleive otherwise and think it's not a false postive, then simply don't download or use this hack.

    If you are experience troubles because of your anti-virus software, you may need to temporarily disable it, redownload the hack and add the file as an exception.

    Download Link: Free File Hosting Made Simple - MediaFire

    Virus-Scan: VirusTotal - Free Online Virus, Malware and URL Scanner

    Credit: ValiantChaos of D3scene


    Last edited by DeaDly- on Wed Feb 23, 2011 11:29 am; edited 1 time in total


    ________________________________
    [Release] [UNDETECTED] ValiantChaos Maphack 29bfwo

    Being a mod doesn't depends on your ages, but depends on your intention.
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    default Re: [Release] [UNDETECTED] ValiantChaos Maphack

    Post by Inactive on Sat Dec 25, 2010 6:36 pm

    Thanks for sharing +1 :)
    Pleomas
    Pleomas
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    default Re: [Release] [UNDETECTED] ValiantChaos Maphack

    Post by Pleomas on Wed Feb 23, 2011 2:07 am

    Here is the updated version:

    http://www.mediafire.com/?cn44ldb17mnp6y1

    And of course credit goes to ValiantChaos !

    Changes for v1.1.8
    - Updated to StarCraft II version 1.2.2.17811

    Changes for v1.1.7
    - Added worker double split to auto-mine with configuration option in 'VCMH.ini' to turn on. (Default is off)
    - Added Tac Strike Nuke alert with client-sided map ping for location and command/configuration option to turn on/off.
    - Added Nydus Worm alert with client-sided map ping for location and command/configuration option to turn on/off.
    - Added Unit alert and command/configuration option to turn on/off. (Alerts on Dark Shrine, Dark Templars & Banshees)
    - Added observer panel filtering for Production and Units tab after 3 minutes or configured time.
    - Added configuration option to enable maphack mode for when you first load the hack.
    - Changed auto-mine feature so that it now mines minerals first, then builds a worker.

    Changes for v1.1.6
    - Added feature to now see invisible units when in vision while maphack is on.
    - Fixed various graphic bugs with maphack.

    Changes for v1.1.5
    - Added enable color icon to show local player color with configuration option in 'VCMH.ini' to turn off.
    - Fixed a bug with Observer panel hostile colors.
    - Fixed a bug with Warden protection.
    - Improved Warden protection.

    Changes for v1.1.4
    - Updated to StarCraft II version 1.2.0.17326
    - Changed 'pf' command to 'af'. Toggle ally player filtering for Observer panel on/off - Units and Production tab.
    - Added 'lf' command. Toggle local player filtering for Observer panel on/off - Units and Production tab.
    - Added 'uf' command. Toggle Units tab filtering for Observer panel on/off. (Check 'VCMH.ini' for removed types)
    - Added 'pf' command. Toggle Production tab filtering for Observer panel on/off. (Check 'VCMH.ini' for removed types)
    - Added quick switch hotkey for Observer panel - Units And Production tabs.
    - Added hostile colors to show with Observer panel when enabled. (Green, Yellow, Red)
    - Added more configuration settings to 'VCMH.ini' for new features.
    - Fixed a crash bug that could occur with camera lock feature.
    - Fixed a crash bug that could occur with watch player feature.
    - Changed auto-mine feature so that it now creates a worker first, then sends units to mine minerals.
    - Changed action queue delays and fixed a minor bug, this is for automated features like auto-mine and auto-train.
    - Improved Warden protection and anti-detection code.
    - Made a lot of other changes throughout VCMH source code to clean up and improve things.

    Changes for v1.1.3
    - Added configuration settings to 'VCMH.ini' for player filtering with observer panel
    - Show player selections no longer shows local player selections
    - Fixed 'win' command to work after all human players have left the game.
    - Fixed 'cheat' command to work after all human players have left the game.
    - Made improvements to Warden protection

    Changes for v1.1.2
    - Added player filtering for observer panel with 'pf' command to toggle on/off
    - Fixed the problem that resulted in this hack being detected

    Changes for v1.1.1
    - Added 'win' command. Win instantly against A.I. (Can easily earn solo achievements with this!)
    - Added 'cheat' command. Gives you lots of minerals, gas and supply
    - Fixed a bug with Warden protection
    DeaDly-
    DeaDly-
    Administrator
    Administrator

    Garena NickName : нα¢кєя
    Posts : 363
    Age : 23
    GTshells : 7891
    Location : Malaysia , Kuala Lumpur
    ReP : 10
    [Release] [UNDETECTED] ValiantChaos Maphack 3007ecnjpg [Release] [UNDETECTED] ValiantChaos Maphack 2mq41gpjpg [Release] [UNDETECTED] ValiantChaos Maphack 2cn3wnjpg

    default Re: [Release] [UNDETECTED] ValiantChaos Maphack

    Post by DeaDly- on Wed Feb 23, 2011 11:31 am

    Updated, enjoy the hack.


    ________________________________
    [Release] [UNDETECTED] ValiantChaos Maphack 29bfwo

    Being a mod doesn't depends on your ages, but depends on your intention.

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    default Re: [Release] [UNDETECTED] ValiantChaos Maphack

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