My Guides: ( Click The hero Names ) :)
1. Nevermore , Shadow Fiend
2. Traxed , Drow Ranger
I'' be posting more guides . Just Stay updated :)
Introduction
Traxex is known as a death sealer. Once her team marks a target,
ganking will be pure success, with the spells the Drow Ranger has in
her arsenal. Coupled with her powerful possible damage output, she can
be one of the best killers throughout the whole game.
She is played as a semi-carry, a supportive hero with a twist of
carry material. With the devastating ability of her skills to render
the enemy helpless, and also with powerful damage output she can make,
played properly she is devastating. My guide will show how to be a
great early helper, and then a late game attraction.
++++++++
Table of Contents
• GS1. Skill Set
• GS2. Skill Build
• GS3. Item Build
• GS4. Techniques
• GS5. General strategy
• GS6. Best Allies and Worst Enemies
• GS7. Replays
• GS8. Closing Statement
* If you want to make a quick shortcut, type Ctrl + F, type GS then press enter two times.
++++++++
GS1.
++++++++
Skill Set
(Click on the icon to see its effect.)
Frost Arrows
Mechanics: This skill also affects mechanical units. Against non-hero units, the slow would last up to 10 seconds.
Strategics: This is what made Traxex a gank-star. This
is what made Traxex famous. This is what made Traxex as annoying as
you. This is your key to success, the arrow that strikes fear in your
enemies’ hearts. This is a pure-win skill in fighting, ganking,
chasing and in being an effective killer.
Silence
Mechanics: Like any other silence, this one also
doesn’t silence item skills, so Silence can’t stop activation of
Avatar, TP and the likes.
Strategics: This is yet another team-oriented skill
which helps your team in clashes, and even helps your team survive.
This helps you score successful ganks preventing enemies to escape.
Silence is a very versatile skill with a long duration, and when used
properly this is a big help to your team in winning the game.
Trueshot Aura
Mechanics: Items give bonus damage as well.
Strategics: Being a great team helper, even Traxex
herself gets supported by her own skillset in scoring kills like any
other hero does. With high capability to stop enemies from escaping,
she has a high percentage to score kills even by herself, and with
additional DPS from this Aura and Marksmanship, a farmed Traxex would
be a dangerous carry against the opposing team.
Marksmanship
Mechanics: It’s so cool it pawns you.
Strategics: The +30 damage + 30 AS is not even funny
that it hurts. With the additional agility from Marksmanship, Traxex
has an increased power in every shot she makes, and that is a key for
late game domination.++++++++
GS2.
++++++++
Skill Build
Level 1: Frost Arrows
Level 2: Silence
Level 3: Trueshot Aura/ Frost Arrows
Level 4: Attribute Bonus
Level 5: Trueshot Aura/ Frost Arrows
Level 6: Marksmanship
Level 7: Trueshot Aura/ Frost Arrows
Level 8: Trueshot Aura/ Trueshot Aura
Level 9: Frost Arrows/ Trueshot Aura
Level 10: Frost Arrows/ Trueshot Aura
Level 11: Marksmanship
Level 12: Frost Arrows/ Trueshot Aura
Level 13: Silence
Level 14: Silence
Level 15: Silence
Level 16: Marksmanship
Level 17+: Attribute Bonus
Why Frost Arrows
is only gotten on level 1 may shock you, but since it has zero cooldown
in level 1, you can already do as much orb walk with level 1 arrows as
level 4 arrows since only the slow percent in increased. Because Traxex
needs high damage, we will just maximize Arrow later for maximum slow
percent when her attack damage becomes high enough to deal lots of
damage in one shot. However when you’re moved to a dual lane for some
reason, be more of a support hero early on. In this case, max Frost
Arrows first then Aura because the slow will be more helpful in scoring
kills with your ally.
Silence
may be a great item against heroes, but not until a big fight goes on,
and epic clashes happen mostly in mid game, and Silence might be the
single powerful force to make your team win the clash. In early game no
clash will happen (most likely), but a level of Silence is gotten for
escaping purposes.
Trueshot Aura
is the single powerful Aura that will make you achieve about 50 damage
at level 7 with 2/3 Wraith Bands. It’s the Aura that will make
Orbwalking especially mid game so painful in every shot. The additional
damage also helps you last hit and farm even from the start, and if you
farm well you will carry the game like a God np. Getting this early on
gives you more farming capabilities, and you can’t actually make
somebody worry while Orbwalking them if you deal damage like shit. If
your team has a better carry and you get to go on a dual lane, it’s
better that you delay Trueshot Aura for Frost Arrows (Reason explained
in paragraph of Frost Arrow).
Getting Marksmanship whenever possible is a No-brainer. More agility for more damage, more damage for more carry material.++++++++
GS3.
++++++++
Item Build
Boots of Speed is pretty much the basic item and anyone including Traxex should get one.
Double Bracers
are really great and cheap items to reduce Traxex’ fragility, and
also to give her a bit of everything she needs early game. As an
option, getting a Wraith Band or two as a replacement/s to Bracers is also good, as a help to Traxex’ DPS output.
Lothar’s Edge
is probably the most effective item to get before any tier 4 item for
Traxex. Even with a few bracers or bands, Traxex is still fragile. Even
with a Silence, against a physical attack it would be useless. Plus,
Traxex always has some precious time to be alone for a while and push a
bit. When she’s pushed a little too far, ambushes become more
possible, and Wind Walk is the only item which can help you escape.
Not only does it give you an awesome skill to help you work your way
to victory, it also gives you a great deal of damage. About 45 damage
plus about 20% IAS is not a joke. With a few bracers/bands and
Lothar’s Edge, you can obtain more than 100 additional damage at
level 12 with maxed Trueshot Aura.
++++++++
Extension Items
Boots of Travel
When your Traxex is being a successful businesswoman, get her a better
pair of boots with the ability to teleport, making the whole map her
farming monopoly, and also making herself an all-lane defender. BoT
also gives a faster route home when you’re escaping from a possible
gank.
Survival Option: Black King Bar
Offensive Option: The Butterfly
If
you are in need of more defense against spells and disables, getting a
BKB saves you from like 10 harmful spells a clash. The avatar not only
protects you, because as you last longer in battle, you shoot more
arrows, therefore you deal more damage along with being immune to
magic. The other misc. bonuses are also helpful, even if they’re just
small.
If you don’t feel you need another survivability item such as BKB, add
more DPS, and butterfly is the number one DPS item. Butterfly gives you
60 damage, furthermore increased by Trueshot Aura, and +60% IAS is no
joke. It’s like hyperstone, a bit even better. Those bonuses make
butterfly > mkb, buriza, anything else np.
++++++++
Further Item Discussion
Items in green are optional.
Items in red are bad.
Buriza Do Kyanon
– It’s a freaking awesome item because you can possibly make it to
about 600-800+ criticals. If the game goes very long and you got about
10k gold to waste, get this one first.
Monkey King Bar
– MKB is also another great alternative for Buriza, but I doubt after
getting an Edge/Bfly I think Buriza is better (With like 600 critical),
but MKB also deserves a mention. The ministun proc stops tp, and you
can deal as much as 500 additional damage in 4 secs.
Hood of Defiance
– A phucking rape item against casters, getting this pretty early in
the game gives a significant reduction against nukes. If you want
defense against the dark arts spells, this is a cheap and effective item for you.
Heart of Tarassque
– A great item to boost your hp, HoT is also a good late game item to
survive against powerful DPS/ nukes so you can then WW away.
Assault Cuirass – We’d better give this item to tanks, not to someone who needs more DPS, and DPS is what Assault Cuirass cannot give.
Divine Rapier
– Well why not? Because it’s too expensive and you’re still
fragile to carry it, but when you seemingly can’t get killed in the
game, you can still get it for more ownage.
Kelen’s Dagger – With the nerf done to it, escaping is very hard for you, so I reject this item.
Sange and Yasha
– Some people prefer this as their core item instead of Lothar’s
Edge but I for one think this is bullshit. For spending about 5000 gold
for a slow effect you already have, you’re simply wasting your gold.
The hp however may help, but even a simple nuke like lightning bolt
makes it negligible.
Hand of Midas
– Hand of Midas is for heroes who have no farming capability. Traxex
can farm her gold out from last hitting, and provided with her fast
attack speed she can destroy towers and get gold like a crazy Chinese
ricefarmer, so HoM is not a good item to get.
Orb Items (Lifesteal, Feedback, etc)
– Most of the time Frost Arrows override all other orb effects. If I
were you I wouldn’t waste tons of gold for something that just
isn’t worth it.++++++++
GS4.
++++++++
Techniques
BASIC: Frost-Harass
From level one, with 0 cooldown you can already own anyone with
continuously throwing Frost Arrows at them. Even at the first wave you
can already harass your lane enemy. If they don’t come outside your
range in a few moments, you can have yourself the firstblood.
Continuously harassing them in the lane will make them underleveled,
and it will give you an easier time controlling the lane.
BASIC: Orb Walking
When the projectile has come off from you, issue the move command to
where you’re going right away to cancel the delay in your animation.
This gives you a time advantage to chase your enemies most especially
when you’re against the fog of war. Orb Walk whenever you face an
enemy, and don’t stop shooting Frost Arrows at them.
When to Stfu-Haxxor
Or simply when to use Silence.
You use Silence either as a defensive skill to prevent you from being
disabled or as an offensive skill to prevent enemies from escaping when
you’re going to gank an enemy. Also use silence to stop channeling
spells and whenever a clash is starting. In every scenario, usage of
Silence gives you an amount of time to prepare for anything without
getting interfered, and that time gives you millions of other things to
do besides the things I have mentioned.
Silence TP
As another escape tool, use silence against enemies, run and use teleport. Hide in trees for more chances of escaping.
Wind-TP
With a Lothar’s Edge, running away from a fight with WW then using teleport is another option to escape.
Unseen Silence
After getting an Edge, use Wind Walk in the fog, and go near your
enemy. When you or your teammates are ready, Silence the enemy/s to get
out of the fog and Orb Walk them to death.++++++++
GS5.
++++++++
General Strategy
Laning.
Traxex is a decent laner, but then again she has no awesome nukes like
better soloers have (Slayer, SF, PotM, etc.) but it’s still worth a
try. She can either solo or go in a dual lane. If you have a noob team
and you’re the only one with the capability go solo, but if you have
a teammate with a character like SF, Syllabear or other better soloers
go in a dual lane.
For items, get a circlet/ few GG branches and tangoes. Farm a bit in
your lane to get your starting items when you go back to your base.
Your best lane would probably be bottom lane for Sentinel and top
lane for Scourge. Mid isn’t that good for Frost-Harassing because
it’s too short, and the lanes I favored have a lot of space for you
and your possible lane partner to harass the enemy laners, which is
great for a massive damage output.
Lane-Controlling.
You should have a balanced time between lasthit-denying and
orb-harassing your lane enemy. When you solo mid, try to stay away from
dangerous nukes. Every now and then try to shoot some arrows to them to
give you some time for easy laning. In a dual lane once your teammate
orders you for support, slow your target and don’t stop orb-walking
till you get a kill. Always use your level 1 Silence (Once you reach
level 2) whenever it is needed.
When you hit something like levels 7-9 and your enemies are missing,
go find them in other lanes or just farm in your lane/forest like
nothing’s happening.
Farming.
Well in the past Traxex was an uber-farmer with the former marksmanship
effect, but now I think Traxex can farm as well without the replaced
marksmanship effect. All you have to do is last hit, score some ganks
and farm in neuts. Always cut time between farming and doing something
for your team. A balanced time for these actions will make you a great
player for your team. Everything you’ve farmed up for will pay up for
late game, where you get an extremely powerful DPS and a large role for
your team in many ways.
Ganking.
With everything you have, always try to use Silence first before
everything, but if not before everything at least use it when your
enemies are being stunned/disabled by your team’s main initiator.
After that orb-walk them without stopping, and your team will score a
kill without difficulty.
Pushing. It’s not advisable to have many time for pushing, but it’s certainly a big help if you crush a tower or two.
When you are pushing, always avoid staying near the areas where
enemies may suddenly pop out and own you. When farming in top/btm lane,
stay at the very edge of the map to give you maximum time to react and
WW your way to escape. If there is no one guarding another lane, go tp
there if you have a scroll to push there, and this rushes the enemies
there. When they do this they’ll probably break up, and organize a
gank if you have the chance.
Team Battles.
When a war starts, immediately use Silence against the enemies, for a
very large advantage for your team. Always focus on your primary
target, and slow anyone who tries to run. Use Wind Walk for additional
speed to chase fast runners or to escape from a losing battle. If there
are enemies chasing you, don’t slow them. Simply use WW whenever you
can and run.++++++++
Additional Strategy
Warding.
Traxex is not an ideal ward-bish. She is in ways item-dependant, and
she needs to farm and level up and avoid other things. But if you are
in a situation where you have no problems whatsoever, go get some wards
and post them in the regular areas like rune-areas, roshan area, and
the forest. If you happen to control a crow and have hax micro skills,
go get some wards and post them with your crow.
Runing.
You don’t have a bottle. If your allies have one, invite them to
capture the rune. If not, ask your allies if they need it and guard it
for a moment. If a group of enemies happen to see you, immediately get
the rune and WW away.++++++++
GS6.
++++++++
Best Allies and Worst Enemies
Best Allies
Juggernaut
Juggernaut’s Blade Fury is simply powerful, but it deals its optimum
damage only when the enemy is disabled/ slowed. Traxex has a slow, and
you two can deal serious injury very easily.
Tank Stunners
Heroes like Sven/ ES are perfect to lane with Traxex. A slow matched
with a stun is pretty very powerful in the eyes of many, and a combo
like this is pretty good when you’re making a lineup for mid-level play
(Stun+stun is still the best).
Support Heroes
These heroes are great for everyone, but especially for Traxex because
she is one hell of a fragile hero. A heal would help her a lot, and
especially Omniknight would be a great help because of spell immunity/
damage immunity, and other heroes like Chen basically help out with
their heal.
++++++++
Worst Enemies
Solo Nukers: Tinker, Lich, etc.
They are probably your worst nightmare. They are the most dangerous
nukers especially for early game because they can make you
underleveled, and that’s what you DON’T want to happen.
Counter:
Be defensive. Don’t harass much, and I think you need to max out Aura
first for more last hitting capabilities. When an ally drops by set-up
a gank, so you can have some free time for farming.
Dual Lane Nukers: Lina, Lion, etc.
They are still hurtful. All nukers are a pain to Traxex. Dual Lane
nukers are pretty much a pain and can deal significant damage to you.
Special mention to Lion/ Lina, for one chain combo leaves you dead.
Counter: You and your ally should focus on them more. Once you kill them you will have lesser problems handling the lane.
Heroes with Invisibility: Rikimaru, Gondar, etc.
First off, you cannot see them without wards/ gem. Second, they have
high damage enough to kill you a matter of moments the time they start
whacking you.
Counter: Get wards and gank them.
Trackers: Gondar, Slardar, etc.
Wind Walk is your main escaping mechanism, but if you’re going to get
seen even while Wind Walking, and especially that they have skills to
increase their movespeed, you’ll still get killed while running.
Counter: Always start clashes by killing them. That way you can’t be tracked even when the battle starts.++++++++
GS7.
++++++++
Replays
4v4 Pubstomp.
Gah, a pretty bad replay with 2 leavers on my side. I wasn’t actually
bringing out my best because I was sleepy (2am np) but still a pubstomp
nonetheless. I and an ally Bristleback pwned 4 heroes in this game. Not
anywhere near primary replay material, but still a decent replay
nonetheless.
In this replay I most probably maxed Frost Arrows first, and got an
Edge. Got a fly, a BoT, a rapier and a horn. Leaver Lion I got his
items and sold it, NA left I got a Relic from him and decided to make a
rapier instead of BKB. Got killed several times but still managed to
crush the throne.
1. Nevermore , Shadow Fiend
2. Traxed , Drow Ranger
I'' be posting more guides . Just Stay updated :)
Introduction
Traxex is known as a death sealer. Once her team marks a target,
ganking will be pure success, with the spells the Drow Ranger has in
her arsenal. Coupled with her powerful possible damage output, she can
be one of the best killers throughout the whole game.
She is played as a semi-carry, a supportive hero with a twist of
carry material. With the devastating ability of her skills to render
the enemy helpless, and also with powerful damage output she can make,
played properly she is devastating. My guide will show how to be a
great early helper, and then a late game attraction.
++++++++
Table of Contents
• GS1. Skill Set
• GS2. Skill Build
• GS3. Item Build
• GS4. Techniques
• GS5. General strategy
• GS6. Best Allies and Worst Enemies
• GS7. Replays
• GS8. Closing Statement
* If you want to make a quick shortcut, type Ctrl + F, type GS then press enter two times.
++++++++
GS1.
++++++++
Skill Set
(Click on the icon to see its effect.)
Frost Arrows
Mechanics: This skill also affects mechanical units. Against non-hero units, the slow would last up to 10 seconds.
Strategics: This is what made Traxex a gank-star. This
is what made Traxex famous. This is what made Traxex as annoying as
you. This is your key to success, the arrow that strikes fear in your
enemies’ hearts. This is a pure-win skill in fighting, ganking,
chasing and in being an effective killer.
Silence
Mechanics: Like any other silence, this one also
doesn’t silence item skills, so Silence can’t stop activation of
Avatar, TP and the likes.
Strategics: This is yet another team-oriented skill
which helps your team in clashes, and even helps your team survive.
This helps you score successful ganks preventing enemies to escape.
Silence is a very versatile skill with a long duration, and when used
properly this is a big help to your team in winning the game.
Trueshot Aura
Mechanics: Items give bonus damage as well.
Strategics: Being a great team helper, even Traxex
herself gets supported by her own skillset in scoring kills like any
other hero does. With high capability to stop enemies from escaping,
she has a high percentage to score kills even by herself, and with
additional DPS from this Aura and Marksmanship, a farmed Traxex would
be a dangerous carry against the opposing team.
Marksmanship
Mechanics: It’s so cool it pawns you.
Strategics: The +30 damage + 30 AS is not even funny
that it hurts. With the additional agility from Marksmanship, Traxex
has an increased power in every shot she makes, and that is a key for
late game domination.++++++++
GS2.
++++++++
Skill Build
Level 1: Frost Arrows
Level 2: Silence
Level 3: Trueshot Aura/ Frost Arrows
Level 4: Attribute Bonus
Level 5: Trueshot Aura/ Frost Arrows
Level 6: Marksmanship
Level 7: Trueshot Aura/ Frost Arrows
Level 8: Trueshot Aura/ Trueshot Aura
Level 9: Frost Arrows/ Trueshot Aura
Level 10: Frost Arrows/ Trueshot Aura
Level 11: Marksmanship
Level 12: Frost Arrows/ Trueshot Aura
Level 13: Silence
Level 14: Silence
Level 15: Silence
Level 16: Marksmanship
Level 17+: Attribute Bonus
Why Frost Arrows
is only gotten on level 1 may shock you, but since it has zero cooldown
in level 1, you can already do as much orb walk with level 1 arrows as
level 4 arrows since only the slow percent in increased. Because Traxex
needs high damage, we will just maximize Arrow later for maximum slow
percent when her attack damage becomes high enough to deal lots of
damage in one shot. However when you’re moved to a dual lane for some
reason, be more of a support hero early on. In this case, max Frost
Arrows first then Aura because the slow will be more helpful in scoring
kills with your ally.
Silence
may be a great item against heroes, but not until a big fight goes on,
and epic clashes happen mostly in mid game, and Silence might be the
single powerful force to make your team win the clash. In early game no
clash will happen (most likely), but a level of Silence is gotten for
escaping purposes.
Trueshot Aura
is the single powerful Aura that will make you achieve about 50 damage
at level 7 with 2/3 Wraith Bands. It’s the Aura that will make
Orbwalking especially mid game so painful in every shot. The additional
damage also helps you last hit and farm even from the start, and if you
farm well you will carry the game like a God np. Getting this early on
gives you more farming capabilities, and you can’t actually make
somebody worry while Orbwalking them if you deal damage like shit. If
your team has a better carry and you get to go on a dual lane, it’s
better that you delay Trueshot Aura for Frost Arrows (Reason explained
in paragraph of Frost Arrow).
Getting Marksmanship whenever possible is a No-brainer. More agility for more damage, more damage for more carry material.++++++++
GS3.
++++++++
Item Build
Boots of Speed is pretty much the basic item and anyone including Traxex should get one.
Double Bracers
are really great and cheap items to reduce Traxex’ fragility, and
also to give her a bit of everything she needs early game. As an
option, getting a Wraith Band or two as a replacement/s to Bracers is also good, as a help to Traxex’ DPS output.
Lothar’s Edge
is probably the most effective item to get before any tier 4 item for
Traxex. Even with a few bracers or bands, Traxex is still fragile. Even
with a Silence, against a physical attack it would be useless. Plus,
Traxex always has some precious time to be alone for a while and push a
bit. When she’s pushed a little too far, ambushes become more
possible, and Wind Walk is the only item which can help you escape.
Not only does it give you an awesome skill to help you work your way
to victory, it also gives you a great deal of damage. About 45 damage
plus about 20% IAS is not a joke. With a few bracers/bands and
Lothar’s Edge, you can obtain more than 100 additional damage at
level 12 with maxed Trueshot Aura.
++++++++
Extension Items
Boots of Travel
When your Traxex is being a successful businesswoman, get her a better
pair of boots with the ability to teleport, making the whole map her
farming monopoly, and also making herself an all-lane defender. BoT
also gives a faster route home when you’re escaping from a possible
gank.
Survival Option: Black King Bar
Offensive Option: The Butterfly
If
you are in need of more defense against spells and disables, getting a
BKB saves you from like 10 harmful spells a clash. The avatar not only
protects you, because as you last longer in battle, you shoot more
arrows, therefore you deal more damage along with being immune to
magic. The other misc. bonuses are also helpful, even if they’re just
small.
If you don’t feel you need another survivability item such as BKB, add
more DPS, and butterfly is the number one DPS item. Butterfly gives you
60 damage, furthermore increased by Trueshot Aura, and +60% IAS is no
joke. It’s like hyperstone, a bit even better. Those bonuses make
butterfly > mkb, buriza, anything else np.
++++++++
Further Item Discussion
Items in green are optional.
Items in red are bad.
Buriza Do Kyanon
– It’s a freaking awesome item because you can possibly make it to
about 600-800+ criticals. If the game goes very long and you got about
10k gold to waste, get this one first.
Monkey King Bar
– MKB is also another great alternative for Buriza, but I doubt after
getting an Edge/Bfly I think Buriza is better (With like 600 critical),
but MKB also deserves a mention. The ministun proc stops tp, and you
can deal as much as 500 additional damage in 4 secs.
Hood of Defiance
– A phucking rape item against casters, getting this pretty early in
the game gives a significant reduction against nukes. If you want
defense against the dark arts spells, this is a cheap and effective item for you.
Heart of Tarassque
– A great item to boost your hp, HoT is also a good late game item to
survive against powerful DPS/ nukes so you can then WW away.
Assault Cuirass – We’d better give this item to tanks, not to someone who needs more DPS, and DPS is what Assault Cuirass cannot give.
Divine Rapier
– Well why not? Because it’s too expensive and you’re still
fragile to carry it, but when you seemingly can’t get killed in the
game, you can still get it for more ownage.
Kelen’s Dagger – With the nerf done to it, escaping is very hard for you, so I reject this item.
Sange and Yasha
– Some people prefer this as their core item instead of Lothar’s
Edge but I for one think this is bullshit. For spending about 5000 gold
for a slow effect you already have, you’re simply wasting your gold.
The hp however may help, but even a simple nuke like lightning bolt
makes it negligible.
Hand of Midas
– Hand of Midas is for heroes who have no farming capability. Traxex
can farm her gold out from last hitting, and provided with her fast
attack speed she can destroy towers and get gold like a crazy Chinese
ricefarmer, so HoM is not a good item to get.
Orb Items (Lifesteal, Feedback, etc)
– Most of the time Frost Arrows override all other orb effects. If I
were you I wouldn’t waste tons of gold for something that just
isn’t worth it.++++++++
GS4.
++++++++
Techniques
BASIC: Frost-Harass
From level one, with 0 cooldown you can already own anyone with
continuously throwing Frost Arrows at them. Even at the first wave you
can already harass your lane enemy. If they don’t come outside your
range in a few moments, you can have yourself the firstblood.
Continuously harassing them in the lane will make them underleveled,
and it will give you an easier time controlling the lane.
BASIC: Orb Walking
When the projectile has come off from you, issue the move command to
where you’re going right away to cancel the delay in your animation.
This gives you a time advantage to chase your enemies most especially
when you’re against the fog of war. Orb Walk whenever you face an
enemy, and don’t stop shooting Frost Arrows at them.
When to Stfu-Haxxor
Or simply when to use Silence.
You use Silence either as a defensive skill to prevent you from being
disabled or as an offensive skill to prevent enemies from escaping when
you’re going to gank an enemy. Also use silence to stop channeling
spells and whenever a clash is starting. In every scenario, usage of
Silence gives you an amount of time to prepare for anything without
getting interfered, and that time gives you millions of other things to
do besides the things I have mentioned.
Silence TP
As another escape tool, use silence against enemies, run and use teleport. Hide in trees for more chances of escaping.
Wind-TP
With a Lothar’s Edge, running away from a fight with WW then using teleport is another option to escape.
Unseen Silence
After getting an Edge, use Wind Walk in the fog, and go near your
enemy. When you or your teammates are ready, Silence the enemy/s to get
out of the fog and Orb Walk them to death.++++++++
GS5.
++++++++
General Strategy
Laning.
Traxex is a decent laner, but then again she has no awesome nukes like
better soloers have (Slayer, SF, PotM, etc.) but it’s still worth a
try. She can either solo or go in a dual lane. If you have a noob team
and you’re the only one with the capability go solo, but if you have
a teammate with a character like SF, Syllabear or other better soloers
go in a dual lane.
For items, get a circlet/ few GG branches and tangoes. Farm a bit in
your lane to get your starting items when you go back to your base.
Your best lane would probably be bottom lane for Sentinel and top
lane for Scourge. Mid isn’t that good for Frost-Harassing because
it’s too short, and the lanes I favored have a lot of space for you
and your possible lane partner to harass the enemy laners, which is
great for a massive damage output.
Lane-Controlling.
You should have a balanced time between lasthit-denying and
orb-harassing your lane enemy. When you solo mid, try to stay away from
dangerous nukes. Every now and then try to shoot some arrows to them to
give you some time for easy laning. In a dual lane once your teammate
orders you for support, slow your target and don’t stop orb-walking
till you get a kill. Always use your level 1 Silence (Once you reach
level 2) whenever it is needed.
When you hit something like levels 7-9 and your enemies are missing,
go find them in other lanes or just farm in your lane/forest like
nothing’s happening.
Farming.
Well in the past Traxex was an uber-farmer with the former marksmanship
effect, but now I think Traxex can farm as well without the replaced
marksmanship effect. All you have to do is last hit, score some ganks
and farm in neuts. Always cut time between farming and doing something
for your team. A balanced time for these actions will make you a great
player for your team. Everything you’ve farmed up for will pay up for
late game, where you get an extremely powerful DPS and a large role for
your team in many ways.
Ganking.
With everything you have, always try to use Silence first before
everything, but if not before everything at least use it when your
enemies are being stunned/disabled by your team’s main initiator.
After that orb-walk them without stopping, and your team will score a
kill without difficulty.
Pushing. It’s not advisable to have many time for pushing, but it’s certainly a big help if you crush a tower or two.
When you are pushing, always avoid staying near the areas where
enemies may suddenly pop out and own you. When farming in top/btm lane,
stay at the very edge of the map to give you maximum time to react and
WW your way to escape. If there is no one guarding another lane, go tp
there if you have a scroll to push there, and this rushes the enemies
there. When they do this they’ll probably break up, and organize a
gank if you have the chance.
Team Battles.
When a war starts, immediately use Silence against the enemies, for a
very large advantage for your team. Always focus on your primary
target, and slow anyone who tries to run. Use Wind Walk for additional
speed to chase fast runners or to escape from a losing battle. If there
are enemies chasing you, don’t slow them. Simply use WW whenever you
can and run.++++++++
Additional Strategy
Warding.
Traxex is not an ideal ward-bish. She is in ways item-dependant, and
she needs to farm and level up and avoid other things. But if you are
in a situation where you have no problems whatsoever, go get some wards
and post them in the regular areas like rune-areas, roshan area, and
the forest. If you happen to control a crow and have hax micro skills,
go get some wards and post them with your crow.
Runing.
You don’t have a bottle. If your allies have one, invite them to
capture the rune. If not, ask your allies if they need it and guard it
for a moment. If a group of enemies happen to see you, immediately get
the rune and WW away.++++++++
GS6.
++++++++
Best Allies and Worst Enemies
Best Allies
Juggernaut
Juggernaut’s Blade Fury is simply powerful, but it deals its optimum
damage only when the enemy is disabled/ slowed. Traxex has a slow, and
you two can deal serious injury very easily.
Tank Stunners
Heroes like Sven/ ES are perfect to lane with Traxex. A slow matched
with a stun is pretty very powerful in the eyes of many, and a combo
like this is pretty good when you’re making a lineup for mid-level play
(Stun+stun is still the best).
Support Heroes
These heroes are great for everyone, but especially for Traxex because
she is one hell of a fragile hero. A heal would help her a lot, and
especially Omniknight would be a great help because of spell immunity/
damage immunity, and other heroes like Chen basically help out with
their heal.
++++++++
Worst Enemies
Solo Nukers: Tinker, Lich, etc.
They are probably your worst nightmare. They are the most dangerous
nukers especially for early game because they can make you
underleveled, and that’s what you DON’T want to happen.
Counter:
Be defensive. Don’t harass much, and I think you need to max out Aura
first for more last hitting capabilities. When an ally drops by set-up
a gank, so you can have some free time for farming.
Dual Lane Nukers: Lina, Lion, etc.
They are still hurtful. All nukers are a pain to Traxex. Dual Lane
nukers are pretty much a pain and can deal significant damage to you.
Special mention to Lion/ Lina, for one chain combo leaves you dead.
Counter: You and your ally should focus on them more. Once you kill them you will have lesser problems handling the lane.
Heroes with Invisibility: Rikimaru, Gondar, etc.
First off, you cannot see them without wards/ gem. Second, they have
high damage enough to kill you a matter of moments the time they start
whacking you.
Counter: Get wards and gank them.
Trackers: Gondar, Slardar, etc.
Wind Walk is your main escaping mechanism, but if you’re going to get
seen even while Wind Walking, and especially that they have skills to
increase their movespeed, you’ll still get killed while running.
Counter: Always start clashes by killing them. That way you can’t be tracked even when the battle starts.++++++++
GS7.
++++++++
Replays
4v4 Pubstomp.
Gah, a pretty bad replay with 2 leavers on my side. I wasn’t actually
bringing out my best because I was sleepy (2am np) but still a pubstomp
nonetheless. I and an ally Bristleback pwned 4 heroes in this game. Not
anywhere near primary replay material, but still a decent replay
nonetheless.
In this replay I most probably maxed Frost Arrows first, and got an
Edge. Got a fly, a BoT, a rapier and a horn. Leaver Lion I got his
items and sold it, NA left I got a Relic from him and decided to make a
rapier instead of BKB. Got killed several times but still managed to
crush the throne.